All work

Assassin’s Creed Origins

Live action trailer

Client
Ubisoft
Studio
The Mill
Roles
Palace asset conversion to Maya and Arnold, Shader rebuild in Arnold, Lighting of many shots
Year
2011–2017

On this live action trailer for the massive game Assassin’s Creed - Origins, I had the chance to work on one of my favorite historical period which is Ancient Egypt.

I was in charge of the conversion of the Palace asset from the game asset to one we could use for our live action trailer, which meant prepping the asset to work in Maya as well as redoing all the shaders in Arnold. I also helped on the lighting of many shots.